Search results for "User-Centered Design"
showing 10 items of 31 documents
DETECTING FALLS AT HOME: USER-CENTERED DESIGN OF A PERVASIVE TECHNOLOGY
2016
Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls (via audio and video sensors) and to alert the elderly's family or caregivers. Two complementary studies were performed. Firstly, the actual risk situations of older adults were analyzed. Secondly, social acceptance was investigated for the different homecare field stakeholders. Our results highlight the tensions among social actors towards the tool and their impacts on technology acceptance by the elderly. Also, we show a significant change in the fall process due to the dev…
ProHealth eCoach: user-centered design and development of an eCoach app to promote healthy lifestyle with personalized activity recommendations
2022
Abstract Background Regular physical activity (PA), healthy habits, and an appropriate diet are recommended guidelines to maintain a healthy lifestyle. A healthy lifestyle can help to avoid chronic diseases and long-term illnesses. A monitoring and automatic personalized lifestyle recommendation system (i.e., automatic electronic coach or eCoach) with considering clinical and ethical guidelines, individual health status, condition, and preferences may successfully help participants to follow recommendations to maintain a healthy lifestyle. As a prerequisite for the prototype design of such a helpful eCoach system, it is essential to involve the end-users and subject-matter experts throughou…
Developing a formative assessment system for mathematics using mobile technology: A student centred approach
2012
The success of mobile technology for learning tools depends not only on the technical design aspects but also on pedagogical issues. Students' involvement in designing the tools is one of the key factors for their engagement in technology supported learning. Students should be actively involved in developing innovative solutions which are likely to improve their skills as well as their performance. In this study work, the students participated in iterative design processes of a mobile tablet based peer-to-peer assessment system (P2PASS) for mathematics, and in real life deployment on a mathematics course. The paper reports on two major concepts: the user centred design in practice and the p…
A User-Centric Approach for Personalized Service Provisioning in Pervasive Environments
2011
Published version of an article published in Wireless Personal Communications (2011). Also available from the publisher at http://dx.doi.org/10.1007/s11277-011-0387-3 The vision of pervasive environments is being realized more than ever with the proliferation of services and computing resources located in our surrounding environments. Identifying those services that deserve the attention of the user is becoming an increasingly-challenging task. In this paper, we present an adaptive multi-criteria decision making mechanism for recommending relevant services to the mobile user. In this context, "Relevance" is determined based on a user-centric approach that combines both the reputation of the…
LifeRescue Software Prototype for Supporting Emergency Responders During Fire Emergency Response: A Usability and User Requirements Evaluation
2017
For an efficient emergency response, emergency responders (ERs) should exchange information with one another to obtain an adequate understanding and common operational picture of the emergency situation. Despite the current developments on information systems, many ERs are unable to get access to the relevant information as the data is heterogeneous and distributed at different places and due to security and privacy barriers. As a result, ERs are unable to coordinate well and to make good decisions. Therefore, to overcome these difficulties, a web-based application called LifeRescue was developed for supporting easy information access during emergency search and rescue operation. The goal o…
Evolution-Oriented User-Centric Data Warehouse
2011
Data warehouses tend to evolve, because of changes in data sources and business requirements of users. All these kinds of changes must be properly handled, therefore, data warehouse development is never-ending process. In this paper we propose the evolution-oriented user-centric data warehouse design, which on the one hand allows to manage data warehouse evolution automatically or semi-automatically, and on the other hand it provides users with the understandable, easy and transparent data analysis possibilities. The proposed approach supports versions of data warehouse schemata and data semantics.
A User-Centered Chatbot (Wakamola) to Collect Linked Data in Population Networks to Support Studies of Overweight and Obesity Causes: Design and Pilo…
2021
[EN] Background: Obesity and overweight are a serious health problem worldwide with multiple and connected causes. Simultaneously, chatbots are becoming increasingly popular as a way to interact with users in mobile health apps. Objective: This study reports the user-centered design and feasibility study of a chatbot to collect linked data to support the study of individual and social overweight and obesity causes in populations. Methods: We first studied the users' needs and gathered users' graphical preferences through an open survey on 52 wireframes designed by 150 design students; it also included questions about sociodemographics, diet and activity habits, the need for overweight and o…
Improving Usability of Location-Based Services with User-Centric Data Querying
2004
In this paper, we describe a computational model that produces a dataset which we consider to be an appropriate response for “give me a description of my neighborhood” type of queries in location-based services Our attempt is to reflect the abstraction ability of a specific user, and in this way to maximize the usability of the service under restrictions on data volume posed by technical, economical and cognitive factors of mobile environments We also present the results of instantiating the model for a simple LBS.
User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare
2020
A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a “scenario system” that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progr…
Sosiaalialan korkeakoulutettujen ammattilaisten arviot asiakastietojärjestelmistä 2020
2022
Artikkelissa tarkastellaan sosiaalialan korkeakoulutettujen ammattilaisten arvioita käyttämistään asiakastietojärjestelmistä. Artikkelissa arvioidaan Sote-tieto hyötykäyttöön strategian tavoitteiden toteutumista sosiaalialan ammattilaisten näkökulmasta ja tuotetaan tuotemerkkikohtaista tietoa käyttäjäkokemuksista kehittämisen tueksi. Artikkelin tutkimuskysymyksenä oli: Minkälaisia arvioita sosiaalialan korkeakoulutetut ammattilaiset antavat käyttämilleen asiakastietojärjestelmille vuonna 2020 käyttäjäkokemuksiinsa perustuen? Tutkimusaineistona hyödynnettiin STePS 3.0 -hankkeessa syyslokakuussa 2020 ammattiliittojen kanssa yhteistyössä kerättyä tutkimusaineistoa (n=990), josta tähän artikkel…