Search results for "User-Centered Design"

showing 10 items of 31 documents

DETECTING FALLS AT HOME: USER-CENTERED DESIGN OF A PERVASIVE TECHNOLOGY

2016

Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls (via audio and video sensors) and to alert the elderly's family or caregivers. Two complementary studies were performed. Firstly, the actual risk situations of older adults were analyzed. Secondly, social acceptance was investigated for the different homecare field stakeholders. Our results highlight the tensions among social actors towards the tool and their impacts on technology acceptance by the elderly. Also, we show a significant change in the fall process due to the dev…

Social PsychologyIterative designComputer scienceProcess (engineering)Video sensorsApplied psychology[SHS.PSY]Humanities and Social Sciences/PsychologyComputer securitycomputer.software_genreField (computer science)050906 social workmedicine0501 psychology and cognitive sciences050107 human factorsUser-centered designelderly peoplelcsh:T58.5-58.64lcsh:Information technologypervasive technologyCommunication05 social sciencesHuman-Computer Interactionrisk situationFalling (accident)Pervasive technologydomestic activity0509 other social sciencesmedicine.symptomEngineering design processcomputeracceptance
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ProHealth eCoach: user-centered design and development of an eCoach app to promote healthy lifestyle with personalized activity recommendations

2022

Abstract Background Regular physical activity (PA), healthy habits, and an appropriate diet are recommended guidelines to maintain a healthy lifestyle. A healthy lifestyle can help to avoid chronic diseases and long-term illnesses. A monitoring and automatic personalized lifestyle recommendation system (i.e., automatic electronic coach or eCoach) with considering clinical and ethical guidelines, individual health status, condition, and preferences may successfully help participants to follow recommendations to maintain a healthy lifestyle. As a prerequisite for the prototype design of such a helpful eCoach system, it is essential to involve the end-users and subject-matter experts throughou…

Artificial IntelligenceHealth PolicyQuality of LifeHumansVDP::Medisinske Fag: 700Healthy LifestyleMobile ApplicationsUser-Centered DesignBMC Health Services Research
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Developing a formative assessment system for mathematics using mobile technology: A student centred approach

2012

The success of mobile technology for learning tools depends not only on the technical design aspects but also on pedagogical issues. Students' involvement in designing the tools is one of the key factors for their engagement in technology supported learning. Students should be actively involved in developing innovative solutions which are likely to improve their skills as well as their performance. In this study work, the students participated in iterative design processes of a mobile tablet based peer-to-peer assessment system (P2PASS) for mathematics, and in real life deployment on a mathematics course. The paper reports on two major concepts: the user centred design in practice and the p…

Collaborative softwareMultimediabusiness.industryComputer scienceMobile computingCollaborative learningUsabilitycomputer.software_genreFormative assessmentMathematics educationMobile technologyUser interfacebusinesscomputerUser-centered designInternational Conference on Education and e-Learning Innovations
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A User-Centric Approach for Personalized Service Provisioning in Pervasive Environments

2011

Published version of an article published in Wireless Personal Communications (2011). Also available from the publisher at http://dx.doi.org/10.1007/s11277-011-0387-3 The vision of pervasive environments is being realized more than ever with the proliferation of services and computing resources located in our surrounding environments. Identifying those services that deserve the attention of the user is becoming an increasingly-challenging task. In this paper, we present an adaptive multi-criteria decision making mechanism for recommending relevant services to the mobile user. In this context, "Relevance" is determined based on a user-centric approach that combines both the reputation of the…

Context-aware pervasive systemsService (systems architecture)Pervasive computing service recommendation unobtrusive applicationsUbiquitous computingComputer sciencemedia_common.quotation_subjectVDP::Technology: 500::Information and communication technology: 550020206 networking & telecommunicationsContext (language use)02 engineering and technologyComputer Science ApplicationsTask (project management)World Wide Web0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingRelevance (information retrieval)Electrical and Electronic EngineeringUser-centered designReputationmedia_commonWireless Personal Communications
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LifeRescue Software Prototype for Supporting Emergency Responders During Fire Emergency Response: A Usability and User Requirements Evaluation

2017

For an efficient emergency response, emergency responders (ERs) should exchange information with one another to obtain an adequate understanding and common operational picture of the emergency situation. Despite the current developments on information systems, many ERs are unable to get access to the relevant information as the data is heterogeneous and distributed at different places and due to security and privacy barriers. As a result, ERs are unable to coordinate well and to make good decisions. Therefore, to overcome these difficulties, a web-based application called LifeRescue was developed for supporting easy information access during emergency search and rescue operation. The goal o…

MultimediaEmergency managementbusiness.industryComputer scienceSystem usability scale05 social sciencesInformation accessUsability02 engineering and technologyComputer securitycomputer.software_genreUser requirements documentSession (web analytics)Software020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringInformation systembusinesscomputer050203 business & managementUser-centered design
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Evolution-Oriented User-Centric Data Warehouse

2011

Data warehouses tend to evolve, because of changes in data sources and business requirements of users. All these kinds of changes must be properly handled, therefore, data warehouse development is never-ending process. In this paper we propose the evolution-oriented user-centric data warehouse design, which on the one hand allows to manage data warehouse evolution automatically or semi-automatically, and on the other hand it provides users with the understandable, easy and transparent data analysis possibilities. The proposed approach supports versions of data warehouse schemata and data semantics.

Business requirementsDatabaseComputer scienceProcess (engineering)Data transformationInformationSystems_DATABASEMANAGEMENTDimensional modelingcomputer.software_genrecomputerData warehouseUser-centered designData semantics
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A User-Centered Chatbot (Wakamola) to Collect Linked Data in Population Networks to Support Studies of Overweight and Obesity Causes: Design and Pilo…

2021

[EN] Background: Obesity and overweight are a serious health problem worldwide with multiple and connected causes. Simultaneously, chatbots are becoming increasingly popular as a way to interact with users in mobile health apps. Objective: This study reports the user-centered design and feasibility study of a chatbot to collect linked data to support the study of individual and social overweight and obesity causes in populations. Methods: We first studied the users' needs and gathered users' graphical preferences through an open survey on 52 wireframes designed by 150 design students; it also included questions about sociodemographics, diet and activity habits, the need for overweight and o…

Gerontologyobesity020205 medical informaticsassessment02 engineering and technologyOverweightcomputer.software_genreChatbot0302 clinical medicineHealth Information Management0202 electrical engineering electronic engineering information engineering03.- Garantizar una vida saludable y promover el bienestar para todos y todas en todas las edades030212 general & internal medicinemHealthuser-centered designTelegrameducation.field_of_studyPublic healthpublic healthmHealthlcsh:R858-859.7medicine.symptomUnderweightPsychologyMATEMATICA APLICADASocial Network AnalysisPopulationHealth InformaticsMHealthAssessmentlcsh:Computer applications to medicine. Medical informatics03 medical and health sciencesmedicineoverweightObesityeducationPROYECTOS DE INGENIERIAUser-centered designOriginal PaperSocial networkbusiness.industryUser-centered designchatbotOverweightmedicine.diseaseObesityFISICA APLICADAbusinesscomputerChatbot
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Improving Usability of Location-Based Services with User-Centric Data Querying

2004

In this paper, we describe a computational model that produces a dataset which we consider to be an appropriate response for “give me a description of my neighborhood” type of queries in location-based services Our attempt is to reflect the abstraction ability of a specific user, and in this way to maximize the usability of the service under restrictions on data volume posed by technical, economical and cognitive factors of mobile environments We also present the results of instantiating the model for a simple LBS.

Service (systems architecture)Databasebusiness.industryComputer scienceMobile computingUsabilitycomputer.software_genreDatabase-centric architectureUsability goalsHuman–computer interactionLocation-based servicebusinesscomputerUser-centered designAbstraction (linguistics)
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User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare

2020

A scenario-based serious game for teaching about healthcare solutions was developed and tested in multiple iterations. The serious game captures the complexity of a real-world healthcare scenario, projecting it into a “scenario system” that can be accessed by the game participants to explore and experience the playthrough of a critical healthcare situation. The aim is to teach about existing health technology, and its uses and interactions between healthcare professionals, technologies, and patients. The platform for the serious game is mobile, such that different locations can be chosen for different scenarios. Actions of the participants trigger further actions, tasks, and storyline progr…

Scenario basedComputer sciencebusiness.industryHealth technologySerious gameArtificial IntelligenceControl and Systems EngineeringHuman–computer interactionDynamics (music)Health careTask analysisGame basedElectrical and Electronic EngineeringbusinessSoftwareUser-centered designIEEE Transactions on Games
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Sosiaalialan korkeakoulutettujen ammattilaisten arviot asiakastietojärjestelmistä 2020

2022

Artikkelissa tarkastellaan sosiaalialan korkeakoulutettujen ammattilaisten arvioita käyttämistään asiakastietojärjestelmistä. Artikkelissa arvioidaan Sote-tieto hyötykäyttöön strategian tavoitteiden toteutumista sosiaalialan ammattilaisten näkökulmasta ja tuotetaan tuotemerkkikohtaista tietoa käyttäjäkokemuksista kehittämisen tueksi. Artikkelin tutkimuskysymyksenä oli: Minkälaisia arvioita sosiaalialan korkeakoulutetut ammattilaiset antavat käyttämilleen asiakastietojärjestelmille vuonna 2020 käyttäjäkokemuksiinsa perustuen? Tutkimusaineistona hyödynnettiin STePS 3.0 -hankkeessa syyslokakuussa 2020 ammattiliittojen kanssa yhteistyössä kerättyä tutkimusaineistoa (n=990), josta tähän artikkel…

kyselylomakkeetkyselytutkimussurveytutkimuksetquestionnairesinformation systemskäyttäjäkeskeinen käyttöliittymäsuunnittelukäyttäjäkeskeinen suunnittelukäyttöliittymätsurveyssosiaalihuoltoasiakastiedotsosiaalialasocial welfareuser-centered designsurvey-tutkimustietojärjestelmät
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